Reference
Type
objects are those which have a do not have a separate memory segment instead
they have a pointer connecting the variable and the actual object, when a reference
type variable is copied to another reference type variable, both the variables
share the same memory segment and changes done to one of the variable will affect
the value of the other, since there is only one underlying object and 2 pointer
pointing to the same object.
All Reference Type objects are implicitly derived from System.Object
All Reference Type objects are implicitly derived from System.Object
By default all parameters passed to a function are of Value Type, we can force the parameters to be passed by reference by adding a ref keyword in front of the parameter.
All Reference
Type variables are stored in the heap, unlike stack memory management heap
memory management is not straight forward, it required memory management and
garbage collection logic to handle the memory of the objects.
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