A Class is
the basic definition or template of an object, a class defined the properties,
methods, events etc of an object. A class is used to represent a real world
object/model. For example a calculator can be represented using a Calculator class,
the Calculator class defines the properties of a Calculator like input Numbers,
operations etc.
A Calculator class
just defines the properties and methods of an object, a class does not hold any
values of these properties, and to assign values to these we should create an
object which represents an instance of the class.
The following example shows a simple Calculator class
defined in C#
class Calculator
{
// Private Members
private int
_inputNumber1;
private int
_inputNumber2;
//
// Methods
public int Add(int nNumber1, int
nNumber2)
{
return nNumber1 + nNumber2;
}
//
public int Subract(int nNumber1, int
nNumber2)
{
return nNumber1 - nNumber2;
}
//
public int Multiply(int nNumber1, int
nNumber2)
{
return nNumber1 * nNumber2;
}
//
public int Divide(int nNumber1, int
nNumber2)
{
return nNumber1 / nNumber2;
}
}
The above class contains 2 member variables/fields _inputNumber1 & _inputNumber2. The class also contains 4 methods Add, Subtract Multiply and Divide.
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